using System;
using System.Collections.Generic;
using System.Text;

namespace Colman.Rpg.Messaging
{
    /// <summary>
    /// Represents a notification from the server that it has shut down, forcing all clients to shut down too.
    /// </summary>
    [Serializable]
    public class ServerShutdownResponse : ResponseMessage
    {
        /// <summary>
        /// Creates a new instance of <see cref="ServerShutdownResponse" />.
        /// </summary>
        public ServerShutdownResponse()
            : base(ResponseDestination.Everyone)
        {
        }
    }
}
